The Sims and SimCity are examples of the expanding genre of interactive games and environments that depend on the interactions between their players. These "possibility landscapes" have enormous potential as a new artform but pose new challenges to web designers and net artists. Wright will describe the history of his own systems and how techniques and principles from artifact and non-linear design are relevant to new art forms.
Wright is one of the most successful designers of interactive entertainment in the world. He released the game SimCity in 1989; it has since won 24 domestic and international awards. The Sims, which puts players in charge of the lives of a neighborhood of simulated people, was released in February, 2000. It has sold over 4 million copies worldwide and is regularly extended, the newest version will allow the community of players to make and go out on dates with other simulated players.
-- As of 9/24/01